REVIEW · EDINBURGH
Fantastic Creatures of Edinburgh, and where to find them!
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One quick way to see Edinburgh’s Old Town. This outdoor fantasy hunt turns streets, statues, and local folklore into a team puzzle game, and you’ll get everything you need in the kit plus ongoing support through WhatsApp if you’re truly stuck. It’s built for mixed ages, so you’re not stuck with one activity that only works for small kids or only for adults.
My main caution is eyesight and timing: the hunt relies on you to read clues and follow the route, and it’s not meant for late-day darkness. If you struggle with reading at distance, plan to bring glasses and don’t start when daylight is fading.
In This Review
- Key highlights you’ll actually care about
- How the hunt really works on Edinburgh’s Old Town streets
- Picking up your wizard kit on Jeffrey Street (and starting whenever you want)
- The Old Town clue route: what you’re actually doing for 90 minutes
- Stop 1: Old Town (your game zone)
- The finish: a secret location near the Royal Mile
- What “bring your phone” means (and why this matters for families)
- Timing, walking pace, and why mixed-age teams work so well
- Price and value: what you’re paying for (and what you actually get)
- Souvenirs: where to claim your completion prize
- Practical tips that can make or break the experience
- Who this Edinburgh hunt is best for (and who should skip)
- Should you book Fantastic Creatures of Edinburgh?
- FAQ
- How long does the Fantastic Creatures of Edinburgh treasure hunt take?
- How many people can join a group?
- Where do we meet and start the hunt?
- Do we need internet on our phone?
- What should we do if we get stuck on a clue?
- Where do we get the souvenir after finishing?
- Is this hunt suitable for children and families?
- What if the weather is bad or we need to cancel?
Key highlights you’ll actually care about

- WhatsApp help if you get stuck, so your team isn’t left wandering
- All treasure-hunt materials provided, plus a code you use to play
- Mobile-phone internet required, since the game runs via your phone
- Old Town route with folklore and quirks, with a finish about a 10-minute walk from the Royal Mile
- Souvenir for finishers, awarded after you complete the hunt
How the hunt really works on Edinburgh’s Old Town streets

This is an outdoor fantasy treasure hunt. You and your group are basically wizards-in-training, moving from spot to spot using clues that point you through parts of Edinburgh’s historic Old Town. The structure is simple: your kit gives you what you need to play, your phone handles the game experience, and your job is to solve and move.
You’ll typically work in a team of 2 to 5. That matters because the clues are easier when you split tasks: one person reads closely, one person keeps an eye on the next direction, and someone else tracks the team progress. If you’re traveling with kids of different ages, this format is a big win—different brains can contribute without everyone doing the exact same thing.
The hunt lasts about 1.5 hours, sometimes closer to 2 hours depending on how fast your team solves things. This is not a museum tour where you stop and listen. You’re walking, checking, and figuring out where the next clue leads. So come prepared to move.
You can also read our reviews of more tours and experiences in Edinburgh.
Picking up your wizard kit on Jeffrey Street (and starting whenever you want)
Your start point is on Jeffrey Street, in the heart of the Old Town area: Jeffrey St, Edinburgh EH1. You don’t have to show up at a strict time and then wait for a long intro. Instead, you collect your treasure hunt pack and code during opening hours at Hot Toddy (15–19 Jeffrey Street) between 10am and 7pm.
Here’s the practical part: you can pick up the pack any time during those hours, then start the hunt whenever you please. That flexibility is useful if you’re juggling kids, jet lag, or you want to time it around lunch or a nearby attraction.
For planning, I strongly recommend starting near the Royal Mile, since the route is designed to take you from there through a chunk of the historic center. Also, pay attention to daylight. The hunt is meant to run in daylight, not as an evening activity. Start early enough that you’re not sprinting to finish.
One more detail that helps: you can keep in touch with your guide via WhatsApp. If you’re genuinely stuck on a clue, that feature can turn the game from frustrating to fun again.
The Old Town clue route: what you’re actually doing for 90 minutes

The hunt covers a good portion of the historic Old Town and leans into Edinburgh folklore and local quirks. You’ll follow clue-based navigation from one location to the next, interpreting hints as you go. That means you’re not just walking past sights—you’re actively trying to make sense of them.
Stop 1: Old Town (your game zone)
You begin in the Old Town area and work through the streets as the clues guide you. In practice, this feels like a guided wander without a constant guide talking in your ear. The street-level pace is ideal for families because it breaks the day into short “missions” instead of a single long lecture.
What to expect from the experience style:
- You’ll be looking for details in the environment.
- You’ll be using your phone as part of the game flow.
- You’ll solve puzzles as a team, then move on to the next place.
The finish: a secret location near the Royal Mile
The hunt ends at a special secret location roughly a 10-minute walk from the Royal Mile. That’s helpful: you’re not dropped in some far-off corner with no next step. You’ll likely be able to continue your day with normal walking routes and nearby streets.
Also keep in mind that the overall activity description indicates it ends back at the meeting point. Translation for real life: plan a little flexibility in how you return afterward. In other words, don’t schedule a tight bus or train right after. Build in time.
What “bring your phone” means (and why this matters for families)

You’ll need a working internet connection on your phone. That’s not just a technical note—it changes how smooth the game feels.
I’d plan for:
- Good mobile data (or reliable Wi‑Fi access before you start)
- A phone charged enough for a 1.5- to 2-hour walk
- Kids who can handle unlocking the phone or taking turns reading
If your group includes adults who dislike phone games, don’t worry too much. The phone isn’t replacing the walk; it’s part of the clue system. You’re still doing the exploring on foot.
And if you get stuck: you can message through WhatsApp. That’s a practical lifeline for families, especially when younger players start to lose momentum.
Timing, walking pace, and why mixed-age teams work so well

This hunt is about walking while thinking. For families, the mix of ages is usually the strength, not the problem. One moment, a teen might be better at interpreting clues; another moment, a younger child might notice something obvious the older ones miss.
A helpful benchmark from real-world pacing is that many teams finish just under the two-hour mark—especially when you’ve got younger kids who need breaks. Plan for that. If your youngest is easily tired, take quick stops as needed. The hunt is outdoors, so it’s better to go steady than to rush.
Group size is capped at 5 travelers per group. That makes it feel personal, and it also supports teamwork without getting crowded.
Price and value: what you’re paying for (and what you actually get)

The price is $34.53 per group (up to 5). On the surface, it’s easy to compare to a standard tour. But this isn’t a sit-down experience. You’re buying:
- A structured route through Old Town
- The hunt materials and code
- Phone-based gameplay
- WhatsApp support when needed
- A souvenir reward for finishers
The value here is strongest for families or groups that want a low-pressure activity. You can enjoy the city while doing something interactive, and you’re not dependent on everyone being equally interested in the same stop.
Two practical cost notes:
- The group price means it can be a solid deal when spread across 4–5 people.
- If your family tends to hate puzzles, you might feel the price more sharply. This is definitely a thinking-and-walking game.
Souvenirs: where to claim your completion prize

Finishing is rewarded. After you complete the hunt, you can collect your completion souvenir by showing a screenshot of your result.
You have two redemption options:
- Hot Toddy (15–19 Jeffrey Street) during 10am–4pm
- The Grassmarket Project (86 Candlemaker Row) during 10am–4pm
If you’re trying to plan your day, this matters. Don’t assume you’ll be able to pick up the prize hours later that evening. Aim to finish and return within the listed window.
Also, even though it’s a small thing, finishers get a tangible token. That’s often what turns a puzzle walk into a day you remember.
Practical tips that can make or break the experience

A treasure hunt lives or dies on details. Here are the ones that matter most for your comfort and success.
Start in daylight. The hunt is designed for daylight hours and may not work in the dark. Choose a start time that leaves margin.
Bring glasses if you need them. One caution from an unhappy experience was that if you can’t see long distance well, the game isn’t a great match. If your vision needs help, bring your glasses.
Expect basic guidance at the start. The game is designed so the host interaction is mainly at the beginning. After that, you’re primarily solving and walking. The WhatsApp support is there if you’re stuck, but don’t expect a constant spoken tour.
Use a team strategy. Assign roles. Rotate who reads the clues. Keep one person responsible for phone handling so it doesn’t cause chaos.
Plan for short breaks. With younger kids, a quick stop to reset can keep the mood positive and prevent everyone from rushing.
Who this Edinburgh hunt is best for (and who should skip)
This is a great choice if:
- You’re traveling with kids of different ages
- You want an activity that gets everyone involved without needing the same attention span
- You like solving clues and learning by noticing details
- You want a practical way to see more of Old Town beyond a quick photo stop
It may be a poor fit if:
- Your group really dislikes puzzles
- You need lots of spoken narration throughout the activity
- You’re planning a late start when daylight is gone
- Vision support is limited and you don’t bring glasses
If you’re on the fence, think about your family’s style. If you enjoy scavenger hunts and short missions, you’ll likely have a good time.
Should you book Fantastic Creatures of Edinburgh?
Book it if you want a fun, walking-based way to experience Edinburgh’s Old Town with family-friendly structure. The mix of provided materials, team play, and WhatsApp help makes it feel doable even when kids have different needs. The souvenir also gives the end of the hunt a satisfying finish.
Skip or reconsider if you’re looking for a conventional guided tour with heavy interaction all the way through, or if your group’s vision and lighting conditions won’t support clue reading. Also, don’t plan this as a late-day activity.
If you’re traveling with a family, I’d call it a smart value bet for turning sightseeing into a shared game.
FAQ
How long does the Fantastic Creatures of Edinburgh treasure hunt take?
It takes about 1 hour 30 minutes (approximately). You may be a little faster or slower depending on your team.
How many people can join a group?
The experience is for a maximum of 5 travelers in a group, and you’ll work in a team of 2 to 5 wizards.
Where do we meet and start the hunt?
You start at Jeffrey Street, Edinburgh EH1. You can pick up your treasure hunt pack and code at Hot Toddy (15–19 Jeffrey Street) during opening hours.
Do we need internet on our phone?
Yes. You need internet access on your phone to play the game.
What should we do if we get stuck on a clue?
You can message your guide via WhatsApp if you’re stuck.
Where do we get the souvenir after finishing?
You can collect your completion souvenir at Hot Toddy (15–19 Jeffrey Street) or at The Grassmarket Project (86 Candlemaker Row) by showing a screenshot of your result.
Is this hunt suitable for children and families?
It’s geared toward families, including children of different ages, and it can work well for mixed abilities because the game is team-based.
What if the weather is bad or we need to cancel?
You can cancel for a full refund up to 24 hours in advance. The experience requires good weather, and if it’s canceled due to poor weather, you’ll be offered another date or a full refund.






















