REVIEW · EDINBURGH
Edinburgh New Town: City Walking Tour & Exploration Game
Book on GetYourGuide →Operated by Go Quest Adventures · Bookable on GetYourGuide
Edinburgh’s New Town turns into a game. This self-guided puzzle quest sends you walking between landmark spots and calmer side streets, with an escape-room twist built into the app. I like how it gives you structure without feeling like a formal tour, and I like the way it pushes you to look twice at details you’d normally glide past.
You’ll love the flexible start time and the “go at your own pace” setup. There’s no guide to keep up with, no group march, and you can pause for cafes or just slow down and enjoy the Georgian feel. The other big win is that it’s meant to be social: one booking covers up to five people, so friends and couples can play together.
One consideration: the experience relies on English in the app, and the route includes stairs. The materials call it wheelchair accessible in one place, but they also warn it’s not suitable for wheelchair users and prams due to stairs, so plan for mostly able-bodied walking.
In This Review
- Key things to know before you start
- Calton Hill Start: getting your quest rolling in Edinburgh’s New Town
- How the Go Quest puzzle system works without a guide
- Walking the Georgian streets and earning points on the move
- Princes Street Gardens: where the quest slows down (in a good way)
- St Andrews Square finish: a satisfying landing after 2.2 miles
- Timing, pace, and real-world walking comfort
- Price and value: why $37 per group can be a smart deal
- What to bring (and what trips people up)
- Who this Edinburgh New Town quest is best for
- Should you book the Edinburgh New Town City Walking Tour Quest?
- FAQ
- Where do I start the Edinburgh New Town quest?
- How long does the quest take?
- What distance do I need to walk?
- Do I need tickets or entry fees for attractions along the way?
- Do we need a smartphone?
- Is the quest available in other languages?
- Can a group of up to five play for one price?
Key things to know before you start

- Start at Calton Hill: you begin with far-reaching city views, then work your way through the New Town streets.
- App-based puzzle trail: you’ll solve challenges and earn points as you go, with no printed materials.
- 2.2 miles, 2.5 to 3.5+ hours: average completion time depends on stops, shopping, and how often you take breaks.
- Smartphone + pen required: bring a charged phone and a pen (not just the app).
- English only: the quest is in English, so reading helps a lot.
- No attraction entry included: you can visit sights along the way, but tickets aren’t part of the quest.
Calton Hill Start: getting your quest rolling in Edinburgh’s New Town

You meet at Calton Hill, and that’s a smart choice because it instantly gives you context. Even before the puzzles get going, the views help you “map” Edinburgh in your head: where the Old Town sits, how the city spreads, and why New Town planning looks so deliberate compared with older areas.
Once your code is redeemed in the Go Quest Adventures app (download it first), the app walks you through how to start. You don’t need to print anything. Instead, you’re guided in real time on your phone, following clues that pull you from the open hillside feel into streets with that classic Georgian rhythm—straight lines, neat facades, and an overall sense of controlled elegance.
If you like figuring things out—trying a logic step, re-reading a clue, then checking again—this start sets the tone. If you don’t like “busywork,” the early moments may feel like setup, but the payoff comes as the puzzles begin to link locations to stories.
You can also read our reviews of more walking tours in Edinburgh
How the Go Quest puzzle system works without a guide

This is a self-guided city adventure, so there’s no on-site person to explain clues or keep the pace. The app is the engine: it gives you tasks, you answer them, and you move on.
Here’s what that means in practice for your day:
- You can start whenever you want during the available daylight hours window.
- You can go fast and try for a leaderboard place, or slow down and treat it like a walk with mini missions.
- You’re not stuck behind a group. This is useful in Edinburgh, where foot traffic can bunch up at popular corners.
It also means you control the emotional temperature of the experience. Want it light and playful? Use the quest as a checklist while you enjoy street views. Want it competitive? Try to beat your own time and compare with the leaderboard.
One small tip that matters: the experience asks for pen and paper. That’s not a “cute” extra. Some puzzle steps are easier when you can jot, underline, or work out answers instead of tapping and re-tapping on a phone screen.
Also, the quest is played English only. If English reading isn’t comfortable for you, this could be the main friction point of the entire walk.
Walking the Georgian streets and earning points on the move

After Calton Hill, the route winds into Edinburgh’s New Town—Georgian streets designed to look orderly and elegant. The quest uses that change in scenery as more than backdrop. It turns the walk into a “find and confirm” loop: you spot what the clue is pointing to, then solve the challenge connected to it.
This is where the experience feels most like an escape room, but outdoors. Instead of a single room and one big set of locks, you’re solving many small problems across different streets. You’re constantly shifting between looking up at architecture, scanning the street scene, and checking the app.
The app also aims to teach you as you play, with insider fun facts and context along the way. It’s the kind of storytelling that lands better because you’re already standing near the answer. When a clue brings you to a specific area, it’s not abstract history—it’s directly tied to where you are right then.
The route is described as taking you back to an age of elegance, with a modern twist. I read that as: the city looks refined and planned, but the way you experience it is playful and interactive. You’re not just sightseeing. You’re participating.
Princes Street Gardens: where the quest slows down (in a good way)

Princes Street Gardens appear on the trail, and that’s a smart contrast point. After streets and clues, you get a more open, calmer space that’s great for taking a breather.
This matters because your quest time isn’t fixed. You’re told to expect rest breaks and that cafes along the route help break up the walking. Princes Street Gardens can do that job naturally. Even if you’re racing for a leaderboard position, a quick pause here can keep the experience fun instead of exhausting.
Also, gardens are easier on your attention than narrow streets with constant details. You can step back, regroup, and think about the next clue without feeling like you’re constantly bouncing between distractions.
In short: this section can be your reset button. Use it to check your notes, charge your phone a bit (if needed), and decide whether you want to continue fast or stroll.
St Andrews Square finish: a satisfying landing after 2.2 miles

Your quest wraps at St Andrews Square, which gives you a strong sense of completion. Finishing at a named, central-looking square feels better than ending randomly on a side street. It’s the kind of endpoint that makes it easy to decide what to do next—grab coffee, browse, or keep walking to other sights.
The total distance is about 2.2 miles. That’s not a marathon, but it’s enough to feel the walk, especially with puzzle stops. The experience estimates 2.5 to 3.5+ hours, depending on your pace and how often you stop.
Expect stairs along the way. The information also says this quest isn’t suitable for wheelchair users or prams due to stairs. If you’re traveling with mobility limitations, that’s the main thing to plan around. The app might be accessible on a phone screen, but the physical route is the limiting factor.
One more practical note: entry to attractions isn’t included. That means when you see a sight along the quest route, you can choose to go inside if you’re curious—but you’ll need separate tickets and separate time. Treat it as optional, not built in.
You can also read our reviews of more city tours in Edinburgh
Timing, pace, and real-world walking comfort

The quest is designed for flexibility, which is great because Edinburgh weather can change your mood fast. You can play during daylight hours, and the guidance specifically says it’s difficult to find clues and solve puzzles in the dark.
So I suggest planning around daylight and giving yourself a little cushion. Even people who move quickly can lose time if they get stuck on a clue. That’s part of the fun, but you don’t want it to turn into stress.
A helpful way to judge your day:
- If you’re doing minimal breaks and you’re comfortable reading the app, you may land closer to the lower end of the time estimate.
- If you stop for snacks, do some shopping, or want to walk slower, it can easily stretch into the longer end.
Also, bring weather-appropriate clothing. This is an outdoor activity, and the app experience depends on you being able to look around and move comfortably.
Price and value: why $37 per group can be a smart deal
The price is listed as $37 per group up to 5, with children under 8 included for free. That’s where the value comes in. Instead of per-person ticketing, you’re paying as a small team.
If you’re traveling with two to five people, the cost stacks up well compared with a guided activity where you’d typically pay per head. You also don’t need to think about guide fees or tipping a person to keep you entertained. The entertainment is built into the route.
Where the value gets even better: you’re not just getting “a walk.” You’re getting a walking game that fills time and gives you small reasons to slow down and look. That’s a useful kind of value in a place like Edinburgh, where the sights are close together but can feel repetitive if you just tick off names.
One caution: the phone is required, and the experience is English only. If your group includes someone who won’t enjoy puzzle-solving or reading the app, the “value per dollar” drops. This works best when everyone is willing to participate.
What to bring (and what trips people up)

Here’s the simple kit that keeps the quest smooth:
- Charged smartphone (you supply it)
- Downloaded app and your emailed code redeemed
- Pen
- Comfortable shoes
- Weather-appropriate clothing
The pen requirement is easy to overlook, but it’s explicitly called out. If you forget it, you’ll still keep walking, but you’ll likely get slowed down because some puzzles become harder without being able to write.
Also, understand the language setup: the app is English only. If your group is mixed-language, consider whether the reading burden will be shared.
Finally, make sure you have enough battery. You’ll be using your phone for the clue flow, and you’ll want maps or location accuracy to stay reliable while you’re moving.
Who this Edinburgh New Town quest is best for

This is well suited for:
- Couples who want something different than a standard walking tour
- Families who can handle a 2.2-mile walk and puzzle format (though children under 8 have mixed notes, so I’d be cautious and decide based on the child’s stamina and comfort with the activity)
- Groups of friends who like friendly competition and point-chasing
It can also work for team building, because it’s naturally collaborative. Everyone has something to do: one person reads clues, another looks around, another solves or writes. Even if you’re competing on a leaderboard, the team play is built into how you move as one unit.
If your travel style is strictly “no puzzles, only must-see landmarks,” this might not match your vibe. But if you enjoy turning a city into a scavenger hunt, this does exactly that.
Should you book the Edinburgh New Town City Walking Tour Quest?
I’d book it if you want Edinburgh New Town to feel interactive, not scripted. The combination of Calton Hill views, a puzzle-filled route, and a finish at St Andrews Square makes the walk feel like a complete arc rather than scattered stops.
You should think twice if your group struggles with English-only app content, hates writing things down, or needs step-free routes. The stairs note is a big one, and the quest is not ideal for prams or wheelchair users based on the provided guidance.
My final advice: treat it like an afternoon plan, not a last-minute sprint. Give yourself daylight, bring the pen, and lean into the playful problem-solving. If you do, the New Town becomes a walk you’ll remember for more than just the skyline.
FAQ
Where do I start the Edinburgh New Town quest?
You start at Calton Hill. After you download the Go Quest Adventures app and redeem the code emailed to you, follow the in-app instructions to begin.
How long does the quest take?
It takes about 2.5 to 3.5+ hours on average, depending on your group pace and how many rest breaks you take.
What distance do I need to walk?
The quest route is about 2.2 miles.
Do I need tickets or entry fees for attractions along the way?
Attractions are not included. You can visit sights if you want, but entry is not part of the quest.
Do we need a smartphone?
Yes. You need to bring your own smartphone and have it charged. The experience is run through the app.
Is the quest available in other languages?
The app is English only.
Can a group of up to five play for one price?
Yes. One ticket covers up to five people in the app (and children under 8 are listed as included for free).































